| *update* Insurgency Patch v1.1 released |
| Geschrieben von blackdeath | |
| Sonntag, 8. Juli 2007 | |
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Wie man professionell und schnell Patcht zeigen uns die Jungs von der Insurgency Mod, die fullconversion Mod von Half Life 2. Nach nur wenigen Tagen, des ersten Releases folgt nun der Patch, der einige Serverprobleme und Clienprobleme behebt. Im Changelog könnt Ihr die Verbesserungen einsehen. Die InsMod verspricht regelmässige updates und ein gutes Communityohr. Wir sind jedenfalls erfreut eine solche Mod spielen zu können und hoffen Ihr kommt auch in den Genuss.
F4F Download: v1.1 Client Incremental | v1.1 Server Incremental *UPDATE: Kleiner Hotfix NUR für Server -> Hotfix 1.1 Server -> löst Crashproblem Quelle: Official Insurgency Page Added: * Added server-side cvars "tkremove" and "tkdetect" to help deal with team killers * Added cvar "ins_dmgfactor" * Added super-sonic bullet whiz effect * Added incremental weapon sway when low on stamina * Added hint reminding you of alternate stance modes * Added weapon slot keys * Added new map ins_hillah Changed: * Changed "sv_alltalk" to default to "0" * Increased rate of fire of M249 to be that of its real life counterpart * Replaced round-restart commands with "ins_restart_game" and "ins_restart_round" * Renamed server-side cvar "ins_endtime" to "mp_chattime" * Renamed server-side cvar "ins_friendlyfire" to "mp_friendlyfire" Fixed: * Fixed attacking with grenades while sprinting * Fixed bipod view locking issues while moving in prone * Fixed exploit allowing people to finish reloading their weapon at abnormally fast speeds * Fixed exploit allowing people to go from standing to prone super fast * Fixed explosions recording deaths as suicides * Fixed iron sights twitching under lag * Fixed pausing of automatic sounds * Fixed people being unable to use grenade if attacking while going prone * Fixed players automatically spawning when they enter the server * Fixed reloading with M249 * Fixed shells sticking to players and floating in mid-air * Fixed strange behavior in the shotgun reload * Fixed various server and client-side exploits and crashes Misc: * Changing class doesn't kill you anymore * Client DLLs now built without SSE, fixing a small problem for people with no SSE support on their CPU * Hint to suggest use of "cl_stancemode 1" * Optimized dust effects to use less CPU * Removed ability to use spraypaint or flashlights in spectator mode * Various gameplay balance improvements * Various small FPS improvements |
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